![]() ![]() Now, the first thing you need to keep in mind when trying to analyze a binary file is what kind of data is the binary file going to contain. You're going to need both of these representations to analyze the file. On the left hand side is the hexadecimal representation of the contents of the binary file, and on the right is the exact same data, only represented as ASCII characters. Open the 'l' file with Hexplorer and you should see something like this: Inside the new 'z02LGI' folder should be another folder called 'col', the 'l' file should be inside this directory. After a short pause, this should create a folder named 'z02LGI' at the location you specified. Once you open the z02LGI.bod/z02LGI.bob archive with LI2Explore, in the LI2Explorer's menu bar under 'Edit' select 'Export' and then choose a location on your hard drive (I like to use my Desktop for things like this). If you want to get this file for yourself, you'll need to download my LI2Explorer tool ( ) and use it to open the z02LGI.bod/z02LGI.bob archive located in the '_data' directory of the LEGO Island 2 folder (The path should be "C:\Program Files\LEGO Media\LEGO Island 2\_data"). The 'l' file from the 'col' directory inside the z02LGI.bod/z02LGI.bob archive. You can analyze any binary file you want, but for this tutorial I'll be using a file from LEGO Island 2. You can also change the editor's text color scheme from this window as well.) This should open a windows that lets you pick the font used by the editor. To fix this, launch Hexplorer, then in the menu bar, under "View" select "Options.". (Note: if you use Hexplorer, on some computers, the default font used by the program is too small to read. To start, you're going to need a hex editor. Analyzing binary files used by a video game (like LEGO Island 2) can be helpful for writing modding tools, because once you understand how the different binary file formats used by a game are structured, you (or someone you share the information with) can write a program to convert that type of file to a more usable format (for example: converting the binary LEGO Island 2 '.msh' format into the text-based and widely used '.obj' format). Segatendo wanted me to post a topic on this subject, so I've taken the liberty of writing a small tutorial on how to analyze binary files using a program called a 'hex editor'. ![]()
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